Prompt-driven capabilities that teach an agent new workflows. Every skill here is evaluated before it is listed.
Ranked by GitHub stars. Search to find fast, or page through the full list.
你想蒸馏的下一个员工,何必是同事。蒸馏任何人的思维方式——心智模型、决策启发式、表达DNA。Distill how anyone thinks.
你想蒸馏的下一个员工,何必是同事。蒸馏任何人的思维方式——心智模型、决策启发式、表达DNA。Distill how anyone thinks.
📦 Repomix is a powerful tool that packs your entire repository into a single, AI-friendly file.
📦 Repomix is a powerful tool that packs your entire repository into a single, AI-friendly file.
Use when writing an OpenCLI adapter for a new site or adding a new command to an existing site. Guides end-to-end from first recon through field decoding, adapter coding, and verify. Replaces opencli-oneshot / opencli-explorer. For ad-hoc browser driving (no adapter), see opencli-browser instead; for a top-level orientation to opencli, see opencli-usage.
Automatically fix broken OpenCLI adapters when commands fail. Load this skill when an opencli command fails — it guides you through collecting a trace artifact, patching the adapter, retrying, and filing an upstream GitHub issue after a verified fix. Works with any AI agent.
Transform raw article text dumps in the brain into structured pages with executive summary, verbatim quotes, key insights, why-it-matters, and cross-references. Replaces walls-of-text with quotable, actionable brain pages.
Use when an agent needs to drive a real Chrome window via opencli — inspect a page, fill forms, click through logged-in flows, or extract data ad-hoc. Covers the selector-first target contract, compound form fields, stale-ref handling, network capture, and the agent-native envelopes the CLI returns. Not for writing adapters — see opencli-adapter-author for that.
Use at the start of any OpenCLI session — this is the top-level map of what opencli can do, how to discover adapters, what flags and output formats are universal, and which specialized skill to load next. Point here when an agent asks "what can opencli do?" or "how do I find the right command?".
Verify a research claim or academic citation by tracing it through publication → methodology → raw data → independent replication. Routes through perplexity-research for the actual web lookup, then formats results as a citation-checked brain page. Use when a book/article/conversation cites a study and you want to confirm the claim is real, replicated, and accurately characterized.
Generate a publication-quality PDF from any brain page via the gstack make-pdf binary. Strips YAML frontmatter, sanitizes emoji, applies running headers and page numbers. Brain page is always the source of truth; PDF is a rendering.
Create beautiful slides on the web using Claude's frontend skills
Deduplicate and synthesize raw concept stubs into a tiered intellectual map (T1 Canon to T4 Riff), tracing idea evolution across sources over time. Transforms thousands of raw concept pages into a curated intellectual fingerprint.
Save any thought or content into the brain via one CLI command. The single human-facing entrypoint that replaces "put_page vs commit-then-sync vs autopilot-wait" with one command that just works.
Claude Code skill implementing Manus-style persistent markdown planning — the workflow pattern behind the $2B acquisition.
Universal archivist for personal file archives (Dropbox/B2/Gmail-takeout/local-mount/hard-drive-dump). Filters for high-value content (the user's own writing, ideas, relationships) and surfaces it interactively. REFUSES TO RUN without an explicit gbrain.yml archive-crawler.scan_paths: allow-list.
Compile daily briefing with meeting context, active deals, and citation tracking
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Take any book (EPUB/PDF), produce a personalized chapter-by-chapter analysis with two-column tables. Left column preserves the chapter content; right column maps every idea to the reader's actual life using brain context. Output is a single brain page at media/books/<slug>-personalized.md plus an optional PDF via brain-pdf.
Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.
Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.
Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
Pre-Production validation — build a production-quality end-to-end build to confirm the full game loop is achievable before committing to Production. Run after GDDs, architecture, and UX specs are complete. Produces a PROCEED/PIVOT/KILL verdict that gates the Pre-Production → Production transition.
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).