Prompt-driven capabilities that teach an agent new workflows. Every skill here is evaluated before it is listed.
Ranked by GitHub stars. Search to find fast, or page through the full list.
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production master-material+RVT systems, load landscape-auto-material.
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.
By a 12-year product manager who builds 0-to-1: takes a beginner from a vague idea to a buildable plan, then guides the build (GitHub basic…
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.
Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine NiagaraToolsets. Use when the user asks to recolor or hue-shift particles, edit color curves, tune emitter params, or build a scratch-pad/Custom HLSL module. For system-level lifecycle, load niagara-systems.
Real-time pixel art office simulation that visualizes Claude Code operations
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add procedural terrain features. For terrain materials load landscape-materials; for real-world heightmaps load terrain-data.
Real-time pixel art office simulation that visualizes Claude Code operations
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a material graph. For landscape materials load landscape-materials.
八字 + 紫微斗数 AI 排盘与综合分析。当用户提供生辰(阳历/农历日期、时辰、性别)询问八字、紫微、命理、命盘、流年大运相关问题时使用。基于 Yiqi 算法库 + enrichBazi 补全层精准排盘(杜绝 LLM 自行排盘出错),支持按需独立分析八字 / 独立分析紫微 / 两盘交叉印证。
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA) or Input Mapping Context (IMC), bind keys to actions, or configure input triggers/modifiers.
Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk, export a texture, query the Content Browser selection, or check whether an asset is open in an editor.
Replace text in fillable PDF forms by updating form field values. This skill should be used when users need to update names, addresses, dates, or other text in PDF form fields.
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
Image processing skill for cropping images to 50% from center and rotating them 90 degrees clockwise. This skill should be used when users request image cropping to center, image rotation, or both operations combined on image files.
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).
Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.
Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner, filters), wire PCG pins, place a PCGVolume and generate, or set up procedural scattering.
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.
Apple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.
Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event dispatcher/delegate, implement a Blueprint interface, or inspect a Blueprint's class/components. For node-level graph wiring, also load blueprint-graphs.
Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.
Read, search, edit, and version-control any folder of Markdown notes via the SoloMD MCP server. 13 tools including AutoGit per-note history, semantic search, and write-with-sandbox via an accept/reject branch. Includes 11 starter agent recipes (weekly review, todo extract, link suggester, …).
Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.
Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.
Perform a focused security review of pending git changes to identify high-confidence security vulnerabilities with real exploitation potential. Use this skill when the user asks for a security review, security audit, vulnerability scan, or wants to check pending changes on a branch for security issues before merging. This is NOT a general code review.
Design a feature architecture by analyzing existing codebase patterns and conventions, then provide a comprehensive implementation blueprint with specific files to create or modify, component designs, data flows, and a build sequence. Use this skill when the user asks for an architecture design, an implementation plan for a non-trivial feature, or when dispatched as a sub-task during feature-dev architecture phase.
學使用者的 Facebook 個人貼文語氣,依 14 天內容策略日曆,自動產出並發佈到 FB / Instagram / Threads / X。使用時機:使用者說「發文」、「幫我寫一篇貼文」、「用我的風格發」、「今天發一篇」、「PO 一下」、「學我的語氣」、「分析我的貼文風格」、「重新規劃內容」、「排貼文」、「查流量」、「review」時一律觸發;即使只說「發一篇」、「PO 文」、「PO 個廢文」也要觸發。
Audit and improve project-rules files (AGENTS.md, CLAUDE.md, .agents/instructions, local overrides) so the agent keeps accurate project context. Use when the user asks to check, audit, review, update, improve, or fix their AGENTS.md or CLAUDE.md, mentions "project rules maintenance" or "agent context optimization", or when the codebase has changed enough that the rules file may be stale. Scans the repository for every rules file, grades each against a quality rubric, outputs a quality report, and applies targeted edits only after user approval.
Capture learnings from the current session into the project-rules file (AGENTS.md, CLAUDE.md, or local override) so future sessions benefit. Use when the user says "revise the rules", "update AGENTS.md / CLAUDE.md with what we just learned", "save this to project memory", "remember this for next time", or at the end of a productive session when valuable context has emerged that is not yet documented. This is the COMPLEMENT to agents-md-improver: improver audits, this one captures.
SAW — SAFe Agentic Workflow AI Agent Harness for Multi-Agent Team Workflows Built on SAFe methodology (Scaled Agile Framework), adapted for…
Deeply analyze an existing codebase feature by tracing execution paths, mapping architecture layers, understanding patterns and abstractions, and documenting dependencies. Use this skill when you need to understand how a feature works before modifying or extending it, when dispatched as a sub-task during feature-dev exploration, or when the user asks "how does X work in this codebase".
Guide a feature implementation through a structured seven-phase workflow with deep codebase understanding, clarifying questions, parallel architecture design, and quality review. Use this skill when the user asks to build a new feature, add functionality, or wants a methodical approach to implementation rather than diving straight to code.
Use when the user wants a quality review, interaction audit, or to test the workflow against realistic scenarios.
Use when the workflow lacks error handling, has been failing in production, or needs retry logic, fallback strategies, and circuit breakers.
Analyze command history to identify which skills work, which fail, and where to improve.
Use when the workflow needs to self-correct, improve over time, or establish feedback loops and evaluation cycles.
Use when the workflow works but needs to handle more complex cases or produce higher-quality output through better tools, context, prompts, or models.
Use when the user wants to push past conventional workflow limits with advanced performance techniques like parallel orchestration, streaming pipelines, or adaptive routing.
Use when porting a workflow to a different AI provider, deployment environment, model tier, or organizational context.