jahro-snapshots
>
pinned to #2d626e4updated 2 weeks ago
Ask your AI client: “install skills/jahro-snapshots”.
Requires the metahub MCP server installed in your client. Set up MCP.
mh install skills/jahro-snapshotsmetahub onboarded this repo on the author's behalf.
If you own github.com/Logiiiii/unity-agent-skills on GitHub, claim the listing to take over publishing. Your claim preserves the existing eval history and badges; only the curator label is replaced with verified-publisher on your next publish.
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2
Last commit
2 weeks ago
Latest release
published
- #ai-assistant
- #antigravity-ide
- #claude-agent
- #claude-code
- #claude-commands
- #claude-skills
- #copilot
- #hlsl
- #in-game-console
- #logging
- #nakama
- #netcode
- #state-sync
- #unity
- #unity-shaders
- #unity2d
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About this skill
Pulled from SKILL.md at publish time.
Help users capture, share, and collaborate on debugging sessions using Jahro's snapshot system.
Evaluation report
WarningsAutomated checks the publisher passed at publish time — structure, docs, safety, and whether the artifact behaves as claimed.2d626e4· 2 weeks ago
Documentation
32Description qualitywarn
21 words · 142 chars — manifest description is empty; graded the GitHub repo description instead
A skill's manifest description doubles as its trigger — add one to SKILL.md (15+ words, e.g. “use this skill when …”).
README is present and substantial
5,758 chars · 12 sections
Tags / topics declared
17 total — ai-assistant, antigravity-ide, claude-agent, claude-code, claude-commands, claude-skills (+11)
README has usage / example sectionswarn
README has no Usage / Example / Quick start / Installation heading at any level
Add a `# Usage`, `## Quick start`, or similar section so end users can copy/paste a working invocation. Code blocks alone work too if there are several.
Homepage / docs URL declared
no homepage declared (registry will use the repo URL) — info-only, not blocking
Release history
1- releasecurrent2d626e4warn2 weeks ago
Contents
Help users capture, share, and collaborate on debugging sessions using Jahro's snapshot system.
What Snapshots Capture
Each snapshot session bundles:
- Logs: all
Debug.Log,Debug.LogWarning,Debug.LogErroroutput with stack traces - Screenshots: captured during the session with timestamp correlation
- Device metadata: platform, OS version, Unity version, device specs
- Team member: who captured the session
Sessions appear in-game with status indicators and can be uploaded or streamed to the Jahro web console for team access via shareable URLs.
Snapshot Modes
Configure in Tools → Jahro Settings → Snapshots Settings.
| Mode | Behavior | Best For |
|---|---|---|
| Recording | Stores locally until manual upload | Offline development, privacy-sensitive environments, controlled uploads |
| Streaming — All | Auto-streams logs/screenshots live (~5s intervals) to cloud | Real-time team collaboration, full team visibility |
| Streaming — Except Editor | Streams on devices, records locally in Editor | Hybrid: QA devices stream, developers keep Editor sessions private |
Mode selection guide
| Situation | Recommended Mode |
|---|---|
| Solo developer, mostly in Editor | Recording |
| QA team testing on mobile devices | Streaming — All or Streaming — Except Editor |
| Full team wants real-time updates | Streaming — All |
| Privacy-sensitive project | Recording |
| Intermittent network connectivity | Recording (upload when connected) |
| QA on devices + dev in Editor | Streaming — Except Editor |
QA Capture Workflow
Step-by-step for QA testers on mobile:
- Open console: Triple-tap at top of screen (or tap the Launch Button)
- Switch to Snapshots tab
- Tap "Start Snapshot": session begins capturing logs and screenshots
- Reproduce the issue: play normally while Jahro records everything
- Take screenshots: tap the screenshot button at key moments
- Tap "Stop Snapshot": session ends
- Share:
- Recording mode: Tap "Upload" → wait for upload → copy URL
- Streaming mode: URL is already available → copy URL
- Share the URL via Slack, email, or bug tracker
The developer opens the URL in a browser and sees the full session in the Jahro web console — logs (filterable), screenshots (lightbox viewer), and device metadata.
Session Management
Session statuses
| Status | Meaning | Next Action |
|---|---|---|
| Recording | Actively collecting logs/screenshots | Stop when done |
| Recorded | Stopped, stored locally | Upload to share |
| Uploading | Upload in progress | Wait for completion |
| Uploaded | Successfully uploaded | Copy URL to share |
| Streaming | Live-streaming to cloud | Stop when done |
| Streamed | Streaming complete and flushed | Copy URL to share |
If an error occurs (network failure, auth issue), an inline error message appears with a Retry button.
Local storage
- 10 most recent snapshots kept locally with automatic rotation
- Older sessions are automatically cleaned up
- Editable titles (up to 100 characters) — tap the pencil icon to rename
Streaming behavior
When streaming:
- Data sent in chunks approximately every 5 seconds
- Duplicate logs within the same chunk are collapsed (auto-deduplication)
- Near real-time updates on the web console
- If network drops, buffered data is sent when connection resumes
Web Console (Light Touch)
After upload/stream, sessions are viewable at console.jahro.io:
- Logs Viewer: Filter by Debug/Warning/Error/Commands, full-text search, stack traces
- Screenshots Gallery: Lightbox viewer with zoom, timestamp correlation to logs
- Device Metadata: Platform, OS, Unity version, device specs, team member
- Shareable Links: Generate URLs that open directly in the web console
The web console is outside the scope of this skill — for team management details, refer to Jahro's web documentation.
Team Setup
API key configuration
Each Unity project needs an API key to enable snapshot uploads:
- Create team at console.jahro.io
- Create a project under the team
- Go to Project → API Keys → copy key
- In Unity → Tools → Jahro Settings → Account → paste key
- Key validates automatically, shows project/team info
One API key per project. All team members building from the same Unity project share the same key (via the jahro-settings.asset file in version control).
Role-based access
| Role | Can Do |
|---|---|
| Owner | Everything: billing, team settings, roles, transfers |
| Admin | Manage members, configure integrations, access all content |
| Member | Create/view/edit snapshots, logs, screenshots |
Team workflow recommendations
- Include
Assets/Jahro/Resources/jahro-settings.assetin version control - Use Streaming — Except Editor so QA devices stream automatically while developers control their own sessions
- Establish naming conventions for snapshot titles (e.g., "BUG-123: Crash on level 5")
- QA should paste snapshot URLs directly into bug tickets
Contextual Awareness
| Pattern | Suggestion |
|---|---|
| User mentions QA, testers, or bug reports | Guide snapshot setup for QA workflow |
| User mentions sharing logs or screenshots | Explain snapshot sharing flow |
| User mentions mobile debugging | Highlight triple-tap + streaming for cable-free debugging |
| User asks about Recording vs Streaming | Walk through mode selection guide |
| API key not configured | Guide API key setup before snapshot features work |
Verification
After configuring snapshots:
Verify: Enter Play Mode → open Jahro console → Snapshots tab → Start a snapshot → play for a few seconds → Stop → Upload (or check stream URL). Open the URL in a browser to confirm logs and screenshots appear in the web console.
If snapshots fail, suggest the jahro-troubleshooting skill — common causes: missing API key, network issues, wrong snapshot mode for the platform.
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mh install skills/jahro-snapshots