gamified-app
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pinned to #fb9ae97updated 3 months ago
Ask your AI client: “install skills/gamified-app”.
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mh install skills/gamified-appmetahub onboarded this repo on the author's behalf.
If you own github.com/nexu-io/open-design on GitHub, claim the listing to take over publishing. Your claim preserves the existing eval history and badges; only the curator label is replaced with verified-publisher on your next publish.
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- #agent-skills
- #ai-agents
- #ai-design
- #byok
- #claude-code-for-design
- #claude-design
- #codex-design
- #coding-agents
- #cursor-design
- #design-systems
- #design-tools
- #desktop-app
- #figma-alternative
- #generative-ai
- #hermes-agent
- #local-first
- #no-code
- #prototyping
- #ui-generator
- #vibe-coding
About this skill
Pulled from SKILL.md at publish time.
Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.
Automated checks the publisher passed at publish time — structure, docs, safety, and whether the artifact behaves as claimed.fb9ae97· 3 months ago
Documentation
4 passed1 warningDescription qualitywarn
49 words · 305 chars — manifest description is empty; graded the GitHub repo description instead
A skill's manifest description doubles as its trigger — add one to SKILL.md (15+ words, e.g. “use this skill when …”).
README is present and substantial
54,272 chars · 20 sections · 10 code blocks
Tags / topics declared
20 total — agent-skills, ai-agents, ai-design, byok, claude-code-for-design, claude-design (+14)
README has usage / example sections
found: Quick start
Homepage / docs URL declared
https://open-design.ai
Release history
1- releasecurrentfb9ae97warn3 months ago
Contents
Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.
Workflow
- Read the active DESIGN.md (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do.
- Pick the brand + value prop from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4").
- Stage — full-bleed dark page (near-black
#0e0d0cor DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono. - Phones — three 360×780 phone frames in a horizontal row (wraps to
stack on narrow viewports). Each phone:
- 12px black bezel, 44px corner radius, dynamic-island notch.
- Status bar (time / signal / battery).
- Phone-specific content (below).
- Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent.
- Phone 1 — cover poster (sales/value prop):
- Status bar.
- HI-FI PROTOTYPE · IPHONE eyebrow.
- Big display headline ("Daily quests for becoming a better human."), accent on "becoming".
- 1–2 sentence body in muted serif/sans.
- Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.")
- Subtle scrolling teaser of the next screen at the bottom edge.
- Phone 2 — today's quests dashboard (the hero screen):
- Greeting "Good morning, Sam" + small XP-bell ringing.
- Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon.
- Sub-line: "8 quests waiting · earn 430 XP today".
- 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right.
- Bottom tab bar.
- Phone 3 — quest detail:
- Back arrow + screen title ("Quest").
- Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp.
- Steps checklist (3–4 micro-tasks, one done, two pending).
- Big primary CTA "Start quest" pill at the bottom in accent.
- Write a single HTML document:
<!doctype html>through</html>, CSS inline.- All in CSS — no images. Use
linear-gradientand inline SVG glyphs for tile chips and tab icons. data-od-idon stage, each phone, each frame's regions.
- Self-check:
- Three frames, each with a distinct purpose. Not three copies of the same screen.
- Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface.
- Reads as gamified and adult — playful, not childish.
Output contract
Emit between <artifact> tags:
<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>
One sentence before the artifact, nothing after.
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Test-Driven Development
Red → green → refactor discipline for any feature or bugfix
mh install skills/gamified-app