4,247 artifacts
Every listing is pinned to a commit and evaluated before it goes public.
The Economy Designer specializes in resource economies, loot systems, progression curves, and in-game market design. Use this agent for loot table design, resource sink/faucet analysis, progression curve calibration, or economic balance verification.
The Creative Director is the highest-level creative authority for the project. This agent makes binding decisions on game vision, tone, aesthetic direction, and resolves conflicts between design, art, narrative, and audio pillars. Use this agent when a decision affects the fundamental identity of the game or when department leads cannot reach consensus.
Orchestrates the agent team - creates tasks, spawns feature agents, monitors progress. Never writes code.
The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.
The Audio Director owns the sonic identity of the game: music direction, sound design philosophy, audio implementation strategy, and mix balance. Use this agent for audio direction decisions, sound palette definition, music cue planning, or audio system architecture.
Enforces TDD discipline - verifies specs are complete, tests fail before implementation, tests pass after implementation, coverage >= 80%
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.
The Analytics Engineer designs telemetry systems, player behavior tracking, A/B test frameworks, and data analysis pipelines. Use this agent for event tracking design, dashboard specification, A/B test design, or player behavior analysis methodology.
Creates feature branches and PRs for completed features via gh CLI. Never merges - only creates PRs.
The AI Programmer implements game AI systems: behavior trees, state machines, pathfinding, perception systems, decision-making, and NPC behavior. Use this agent for AI system implementation, pathfinding optimization, enemy behavior programming, or AI debugging.
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
Implements one feature end-to-end following the strict TDD pipeline - spec, tests, implementation, validation.
Enhanced codebase explorer that uses iCPG and code property graphs for discovery. Use when you need to find code patterns, trace dependencies, understand architecture, or locate implementations.
Validate plan tech choices against current best practices and past precedent
Migration and upgrade review
Use this agent to autonomously build, test, and deploy complete applications from plain-English descriptions. Runs a 9-phase pipeline across 4 stacks with enterprise-grade safety hooks.
Lightweight fixes and quick tweaks
General bug investigation and root cause analysis
System architecture specialist for design decisions, ADR creation, scalability assessment, and technology selection
Analyze Claude Code sessions using Braintrust logs
Documentation, handoffs, session summaries, and ledger management
Triage and fix broken CI and automated dependency PRs across my GitHub repos. Use for scheduled maintenance sweeps.
Codebase exploration and pattern finding
Review implementation by comparing plan (intent) vs Braintrust session (reality) vs git diff (changes)
Kubernetes and infrastructure operations. Use for cluster management, ArgoCD, Tailscale, deployments.
Document the codebase comprehensively
Performance profiling, race conditions, memory issues
Home Assistant operations. Use for home automation, device control, sensor queries, HA configuration.
Create implementation plans using research, best practices, and codebase analysis
Refactoring planning AND migration planning
External repository research and analysis
External research - web, docs, APIs with optional LLM
Analyze brownfield codebase and create initial continuity ledger
Extract perception changes from session thinking blocks and store as learnings
Multi-agent coordination for complex patterns
Integration and API review
Implementation and refactoring agent using TDD workflow
Refactoring and code transformation review
Release prep, version bumps, changelog generation
Investigate issues using codebase exploration, logs, and code search
Feature and implementation code review
Query the artifact index for precedent and guidance
Session analysis, precedent lookup, and learning extraction
Analyze Claude Code sessions using Braintrust logs
End-to-end and acceptance test execution
Unit and integration test execution and validation
Build Python agents using Agentica SDK - spawn agents, implement agentic functions, multi-agent orchestration
Security vulnerability analysis and testing