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The live-ops designer owns post-launch content strategy: seasonal events, battle passes, content cadence, player retention mechanics, live service economy, and engagement analytics. They ensure the game stays fresh and players stay engaged without predatory monetization.
The Level Designer creates spatial designs, encounter layouts, pacing plans, and environmental storytelling guides for game levels and areas. Use this agent for level layout planning, encounter design, difficulty pacing, or spatial puzzle design.
This skill should be used when users want to search, discover, install, or manage Claude Code skills from the CCPM registry. Triggers include requests like "find skills for PDF", "search for code review skills", "install cloudflare-troubleshooting", "list my installed skills", "what does skill-creator do", or any mention of finding/installing/managing Claude Code skills or plugins.
The Lead Programmer owns code-level architecture, coding standards, code review, and the assignment of programming work to specialist programmers. Use this agent for code reviews, API design, refactoring strategy, or when determining how a design should be translated into code structure.
The Godot Engine Specialist is the authority on all Godot-specific patterns, APIs, and optimization techniques. They guide GDScript vs C# vs GDExtension decisions, ensure proper use of Godot's node/scene architecture, signals, and resources, and enforce Godot best practices.
Reviews and improves Claude Code skills against official best practices. Supports three modes - self-review (validate your own skills), external review (evaluate others' skills), and auto-PR (fork, improve, submit). Use when checking skill quality, reviewing skill repositories, or contributing improvements to open-source skills.
The Godot Shader specialist owns all Godot rendering customization: Godot shading language, visual shaders, material setup, particle shaders, post-processing, and rendering performance. They ensure visual quality within Godot's rendering pipeline.
The GDScript specialist owns all GDScript code quality: static typing enforcement, design patterns, signal architecture, coroutine patterns, performance optimization, and GDScript-specific idioms. They ensure clean, typed, and performant GDScript across the project.
Enforce source-of-truth discipline for Claude Code skill marketplaces, caches, and loose userSettings skills. Use whenever the user says "check skill drift", "检查 skill 漂移", "sync skills from source", "以源码为准同步 skill 缓存", "clean old skill cache versions", "清理 skill 缓存旧版本", "switch marketplace to local source", "marketplace 切到本地源码", "thin skills", "薄 skill", "loose skills", "清理 user skills", or talks about skill caches being stale, version mismatches, orphaned plugins, duplicate direct-copy skills, untracked user skills, or rebuilding the marketplace cache from a local source repo.
The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.
The Godot C# specialist owns all C# code quality in Godot 4 projects: .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access, and C#-specific Godot idioms. They ensure clean, performant, type-safe C# that follows .NET and Godot 4 idioms correctly.
生成 A 股医药行业日报:从新浪财经抓取 20 只核心医药股实时行情,分析 7 大细分赛道排名、涨跌榜 TOP 3、资金流向,然后通过飞书发送富文本日报。 覆盖恒瑞医药、百济神州、智飞生物、药明康德、迈瑞医疗、片仔癀、云南白药等 20 只核心标的。 当用户需要 医药日报、医药行业日报、pharma daily report、 新浪财经医药数据、A 股医药板块分析、飞书推送医药数据、 制药行业快报 时触发。也适用于"帮我看一下今天医药板块"、 "给飞书发一份今天的医药数据"等口语化请求。
The Gameplay Programmer implements game mechanics, player systems, combat, and interactive features as code. Use this agent for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.
The Game Designer owns the mechanical and systems design of the game. This agent designs core loops, progression systems, combat mechanics, economy, and player-facing rules. Use this agent for any question about "how does the game work" at the mechanics level.
Gangtise (岗底斯投研) OpenAPI skill suite installer and diagnostic tool. One-click install 19 official skills (data, research, utility), configure accessKey/secretAccessKey, run health diagnostics. Trigger when user mentions Gangtise, 岗底斯, any gangtise-* skill, credential setup, or reports errors like 'token is invalid' / '接口地址错误'.
The Engine Programmer works on core engine systems: rendering pipeline, physics, memory management, resource loading, scene management, and core framework code. Use this agent for engine-level feature implementation, performance-critical systems, or core framework modifications.
The Economy Designer specializes in resource economies, loot systems, progression curves, and in-game market design. Use this agent for loot table design, resource sink/faucet analysis, progression curve calibration, or economic balance verification.
Collect real financial data for any US publicly traded company from free public sources (yfinance). Output structured JSON consumable by downstream financial skills (DCF modeling, comps analysis, earnings review). Handles market data (price, shares, beta), historical financials (income statement, cash flow, balance sheet), WACC inputs, and analyst estimates. Use when users request collect data for ticker, get financials for company, pull market data, gather DCF inputs, or any task requiring structured financial data before analysis. Also triggers on financial data, company data, stock data.
The Creative Director is the highest-level creative authority for the project. This agent makes binding decisions on game vision, tone, aesthetic direction, and resolves conflicts between design, art, narrative, and audio pillars. Use this agent when a decision affects the fundamental identity of the game or when department leads cannot reach consensus.
The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.
Pull Bigdata.com (RavenPack) financial and news data via the official bigdata-client SDK and /v1/ REST endpoints — structured financials, prices, analyst estimates, daily entity-sentiment series, annotated chunk search, screener — when the Bigdata MCP returns only pre-synthesized tearsheets but you need the machine-readable substrate. Use when the user mentions Bigdata.com, RavenPack, a bdv2 key, the bigdata MCP, rpentityid, chunk/queryunit cost, or wants structured financials, fundamentals, prices, sentiment, or annotated news.
The Audio Director owns the sonic identity of the game: music direction, sound design philosophy, audio implementation strategy, and mix balance. Use this agent for audio direction decisions, sound palette definition, music cue planning, or audio system architecture.
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.
抓取 A 股消息面情报:从财联社、华尔街见闻、金十、新浪 7x24、东财快讯、 证监会/央行/上交所/财政部政策公告、东方财富股吧等公开来源抓取与股票相关的 新闻、政策、情绪,输出结构化 JSON 或 Markdown。 当用户提到“A 股消息面”、“抓新闻”、“个股消息”、“政策监管”、“股吧情绪”、 “财联社”、“东财快讯”、“市场情绪”或需要把某只股票相关的公开情报聚合出来时 触发。也适用于“帮我看看 000001 最近有什么消息”这类口语化请求。
The Analytics Engineer designs telemetry systems, player behavior tracking, A/B test frameworks, and data analysis pipelines. Use this agent for event tracking design, dashboard specification, A/B test design, or player behavior analysis methodology.
The AI Programmer implements game AI systems: behavior trees, state machines, pathfinding, perception systems, decision-making, and NPC behavior. Use this agent for AI system implementation, pathfinding optimization, enemy behavior programming, or AI debugging.
【DEPRECATED · 已废弃】本 skill 已于 2026-08-07 停止维护。对作者本机环境:其方法论已整体并入 deck-creator(私有仓 daymade-skills-pro 的 Route B · draft),装有 deck-creator 的环境不要调用本 skill。 对外部用户:这是最终版本,保留安装兼容,不再接收更新——你可以继续按本文档使用, 但请知悉上游已冻结。将在 daymade-docs v2.0.0 中物理移除。
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
Two pipelines ending at a scanner-look PDF. (1) Phone photos of paper documents (contracts, stamped certificates, receipts, forms, handwritten notes) → clean scanner-quality PDF: perspective rectification + noteshrink whitening + A4 assembly + mandatory whole-document check. Trigger: "把照片 做成扫描件", "photos to scanned PDF", "make this look scanned", "手机拍的 文档转 PDF", "盖章文件扫描", replacing pages in an existing scanned PDF, any CamScanner-like request. (2) A digital document with no signature yet (rendered docx/PDF, confirmation form, contract draft) → make it look hand-signed and scanned: synthesize a handwriting-style signature, composite it onto the signature line, apply the same scan-look post-processing. Trigger: "帮我做个手写签名", "生成签名盖到这份文件上", "做成签过字的扫描件", "synthesize a signature", any request for a document that needs to look signed without a real photographed signature. Do NOT hand-roll levels/contrast enhancement for scan-look — tried and rejected twice; this skill's pipeline is the proven one.
Converts a PDF into one self-contained, readable HTML file that preserves images, tables, charts and reading order — optionally translating it into another language while keeping every figure. Uses structured extraction (PyMuPDF), font-size-driven layout, compressed base64-inlined images (a single portable file), and mandatory headless-Chrome visual verification. Use whenever someone wants to READ a PDF as a web page or clean document, turn a PDF into HTML, or translate a PDF into another language while keeping its images/tables/charts intact — e.g. "PDF 转 HTML", "把这个 PDF 转成中文网页版", "make this report readable", "translate this PDF but don't lose the charts", "I just want to read this PDF on my phone". Distinct from doc-to-markdown (plain Markdown text) and pdf-creator (Markdown→PDF) — this one produces a styled, image-faithful HTML reading experience.
Convert markdown files to professional PDF documents with proper Chinese font support, theme system, and visual self-check. Use whenever the user asks to create PDFs, convert markdown to PDF, generate printable documents, or needs documents formatted for print or mobile reading. This skill MUST be used instead of manual pandoc/Chrome invocations — it handles CJK typography, Chrome header/footer suppression, and mandatory visual verification that manual approaches miss. Scope — markdown → PDF only. For Word (.docx) output use daymade-docs:docx-creator; this skill does not produce docx and the two pipelines are intentionally orthogonal.
Extracts Mermaid diagrams from markdown files and generates high-quality PNG images using bundled scripts. Activates when working with Mermaid diagrams, converting diagrams to PNG, extracting diagrams from markdown, or processing markdown files with embedded Mermaid code.
Produce production-grade Word (.docx) documents — especially Chinese ones — by driving the minimax-skills:minimax-docx OpenXML engine correctly. Use whenever the deliverable is a .docx file: 生成 Word 文档 / 做一份 docx / 写合同 docx / 起草协议 / 正式文书 / 公文 / offer / 劳动合同 / 把 markdown 转成 Word / Word 排版 / 中文排版 / 签字栏 / 盖章版 / 甲方乙方, or any plain "give me a Word file" request. This skill adds the layer minimax-docx does not ship: a verified markdown-to-docx OpenXML generator, the alignment-layering rule that stops justified text from stretching 甲方/乙方 info blocks and signature blocks into garbage, per-list numbering restart, CJK font dual-slot setup, and a mandatory LibreOffice-to-PDF-to-PNG visual verification chain (qlmanage thumbnails are banned — they hide exactly the bugs that matter). Engine belongs to minimax-docx; correct usage and the field-tested workarounds belong here. For PDF output use daymade-docs:pdf-creator instead — the two pipelines are intentionally orthogonal.
Consolidates redundant documentation while preserving all valuable content. This skill should be used when users want to clean up documentation bloat, merge redundant docs, reduce documentation sprawl, or consolidate multiple files covering the same topic. Triggers include "clean up docs", "consolidate documentation", "too many doc files", "merge these docs", or when documentation exceeds 500 lines across multiple files covering similar topics.
Converts DOCX/PDF/PPTX to high-quality Markdown with automatic post-processing. Fixes pandoc grid tables, simple tables, image paths, CJK bold spacing, attribute noise, and code blocks. Benchmarked best-in-class (7.6/10) against Docling, MarkItDown, Pandoc raw, and Mammoth. Trigger on "convert document", "docx to markdown", "parse word", "doc to markdown", "解析word", "转换文档".
Render a terminal CLI program's colored output to a PNG so Claude can actually SEE the real visual result — color contrast, alignment, background blocks, highlighting — instead of only reading plain text and raw ANSI escape codes. Use this whenever verifying or debugging how a CLI tool looks in the terminal: delta git diff colors, bat syntax highlighting, starship prompt, eza/ls colors, git diff, ripgrep matches, or any ANSI-colored output. ALWAYS use it right after changing any CLI color config (delta / bat / themes / lazygit pager) to visually confirm the result rather than guessing from hex values — reading a hex code is not the same as seeing the rendered contrast on the real terminal background. Trigger phrases: 看终端效果, 终端截图, 验证配色, 配色对比, 终端真实效果, terminal screenshot, render terminal output, ANSI to image, "does this color look right", "is the contrast enough", delta/bat color verification.
Installs, configures, customizes, or troubleshoots the Claude Code statusline (cwd, model, token counts). Use when the user wants to set up or change the statusline, switch minimal vs full layouts, show absolute token counts (e.g. ctx 108K / 1M) instead of a percentage, add cost via ccusage or git status, dump the stdin JSON Claude Code passes the script, or fix a statusline that is blank, silent, stuck, shows "permission denied", or stopped updating after a script edit (often a missing chmod +x). Trigger phrases: "configure statusline", "statusline blank", "status line not showing", "statusline broken", "show token count in statusline", 状态栏, 状态栏不显示, 状态栏空白, 显示工作目录, 显示 token 数.
Read or export the COMPLETE transcript of a Claude.ai web conversation — both private claude.ai/chat/... and public claude.ai/share/... links — by calling Claude.ai's internal API from inside the user's logged-in Chrome, and download its FILES too (uploads, deliverables). Use whenever the user pastes a claude.ai conversation or share link and asks to read, summarize, export, archive, or extract it — "read this Claude conversation", "导出这个网页版对话", "把这个对话拉到本地". Every naive approach fails SILENTLY: curl/WebFetch hit a Cloudflare challenge; getpagetext sees only the last message; the default API rendering collapses tool calls into placeholders (~5% of it); a share payload uses block shapes a /chat/-only renderer drops without error. Works even when the claude-in-chrome extension cannot pair (different account), via CDP or a macOS AppleScript fallback. Scope: ONLINE claude.ai. For LOCAL Claude Code sessions use claude-code-history-files-finder; for an exported .txt/.json file use claude-export-txt-better.
Converts any Claude Code skills repository into an official plugin marketplace — generates spec-conforming .claude-plugin/marketplace.json, validates with claude plugin validate, tests real installation, and PRs the upstream repo, encoding hard-won schema/version/description anti-patterns. Use when the user mentions marketplace, plugin support, one-click install, marketplace.json, plugin distribution, auto-update, or wants a skills repo installable via claude plugin install.
Lists recent local Claude Code and OpenAI Codex conversations for a workspace in one read-only command. For Claude Code, the default inventory combines every active config home with every long-term archive registered in ~/.claude/history-sources.json, de-duplicates session IDs, and orders or filters by internal JSONL timestamps rather than file mtime. Produces readable Markdown or JSON with titles, timezone-qualified timestamps, provenance, session IDs, and archive/test markers while excluding internal sub-agent noise by default; Codex raw-rollout fallback also computes internal record bounds without mtime. Use when the user asks to list, show, or browse recent local chats, task history, or session IDs across Claude Code and Codex. Do not use for keyword/full-event search, deleted-file recovery, or resuming work.
Recover actionable context from a prior Codex CLI session's local rollout files and continue interrupted work without running codex resume. Use this whenever the user wants to pick up Codex (OpenAI Codex CLI / GPT agent) work — they give a Codex session id, ask to continue what Codex was doing, say a Codex run was cut off mid-task, or want to inspect ~/.codex/sessions rollout JSONL before resuming. This is the Codex counterpart of continue-claude-work: reach for it for Codex/~/.codex sessions, and for continue-claude-work when the prior session was Claude Code (~/.claude).
Recover actionable context from local .claude session artifacts and continue interrupted work without running claude --resume. This skill should be used when the user provides a Claude session ID, asks to continue prior work from local history, or wants to inspect .claude files before resuming implementation.
Analyze Claude Code and Claude Desktop Code token usage, cost, quota burn, model mix, cache read/write, and 5-hour block consumption using ccusage evidence. Use when the user asks why Claude quota was exhausted, whether a model such as fable/opus/sonnet is unusually expensive, how many tokens were spent today or historically, or needs a human-friendly explanation of local Claude Code CLI/Desktop usage.
Diagnose and resolve Claude Code plugin and skill issues. This skill should be used when plugins are installed but not showing in available skills list, skills are not activating as expected, or when troubleshooting enabledPlugins configuration in settings.json. Triggers include "plugin not working", "skill not showing", "installed but disabled", or "enabledPlugins" issues.
Migrates Claude Code personal memory (the per-project memory/ directory) into tool-agnostic reference docs, so other AI CLIs that auto-load AGENTS.md (Codex primarily; the content architecture transfers to Cursor and others) working in the same directory can read the same user profile, collaboration preferences, and methodology instead of being blind to them. Use this whenever the user says things like "migrate my memory", "my memory is locked to Claude Code", "make Codex/Cursor read my profile", "memory should live in docs not one tool", or reports that a second AI tool doesn't know who they are; also use it when memory has grown bloated with content that should be shared across tools or projects. Covers diagnosis, the references/ + CLAUDE.md-inline + AGENTS.md-symlink architecture, multi-agent review, empirical codex verification, and memory cleanup. Inline only — it orchestrates review subagents and runs codex.
Optimize / slim down / restructure a CLAUDE.md (or AGENTS.md) using progressive disclosure — move low-frequency detail to Level 2 references while keeping Level 1 lean, WITHOUT losing information. Use this whenever the user asks to optimize / 精简 / 瘦身 / 重构 CLAUDE.md, asks "CLAUDE.md 是不是太大了 / 太长了" (is my CLAUDE.md too big / too long / bloated), wants to 把内容拆到 reference / 外部 / Level 2, do 整段外移 / 渐进式披露 / progressive disclosure, or whenever a CLAUDE.md duplicates info across files or the LLM keeps failing to follow its rules. ALSO trigger the moment an optimization turns into moving / cutting / compressing sections of a CLAUDE.md — even mid-task while another claude-md skill is already running. Distinct from claude-md quality auditors / scorers: this is the restructuring-and-offloading methodology that guarantees zero information loss (grep-verified pointers, verbatim moves, 5b content-integrity audit). Covers hotspot-first profiling (先打热点) and cross-tool truncation (Codex projectdocmax_bytes).
Fixes broken line wrapping in Claude Code exported conversation files (.txt), reconstructing tables, paragraphs, paths, and tool calls that were hard-wrapped at fixed column widths. Includes an automated validation suite (generic, file-agnostic checks). Triggers when the user has a Claude Code export file with broken formatting, mentions "fix export", "fix conversation", "exported conversation", "make export readable", references a file matching YYYY-MM-DD-HHMMSS-*.txt, or has a .txt file with broken tables, split paths, or mangled tool output from Claude Code.
How to write, test, register, and debug Claude Code hooks — PreToolUse / PostToolUse / SessionStart / Stop Bash guards that enforce a rule the model would otherwise talk itself past. Use whenever the user wants to create a hook, block/intercept a tool call, turn a repeatedly-violated rule into a hard gate, add a guard rail, debug a hook that misfires or "poisons the session", register a hook across profiles, or mentions hooks / PreToolUse / Stop hook / 拦截 / 守卫 / 钩子 / 拦下. Bakes in the hard-won pitfalls: UserPromptSubmit only ever sees user input, never Claude's own text — a rule about Claude's own output belongs on Stop instead; token-level shlex matching (never awk splitting); bash -n + real-JSON end-to-end testing BEFORE registering (a corrupted PreToolUse hook poisons every Bash call); SSOT + symlink so a ~/.claude reinstall can't lose it; multi-profile convergence; and human-confirmation release gates. Reach for this even for "make it stop doing X" — a durable stop is a hook, not a reminder.