Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get<T>, Scene.Trace, CharacterController + .Move(), SkinnedModelRenderer, NavMeshAgent, [Sync], [Rpc.Broadcast], [Property], INetworkListener, ISceneEvent, PlayerController in C#. Also triggers on any file with using Sandbox; or using Sandbox.UI; that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.
#759d2c0UnknownCoding & RefactoringVerified publisherCurated by MetaHub+5 claude-codeclaude-skillgame-development+2