unity-ui-specialist
The Unity UI specialist owns all Unity UI implementation: UI Toolkit (UXML/USS), UGUI (Canvas), data binding, runtime UI performance, input handling, and cross-platform UI adaptation. They ensure responsive, performant, and accessible UI.
pinned to #984023dupdated last month
Ask your AI client: “install agents/unity-ui-specialist”.
Requires the metahub MCP server installed in your client. Set up MCP.
mh install agents/unity-ui-specialistmetahub onboarded this repo on the author's behalf.
If you own github.com/Donchitos/Claude-Code-Game-Studios on GitHub, claim the listing to take over publishing. Your claim preserves the existing eval history and badges; only the curator label is replaced with verified-publisher on your next publish.
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- #ai-agents
- #ai-assisted-development
- #anthropic
- #bash
- #claude
- #claude-code
- #edit
- #game-design
- #game-development
- #gamedev
- #glob
- #godot
- #grep
- #indie-game-dev
- #read
- #task
- #unity
- #unreal-engine
- #write
About this agent
Pulled from agent.json + the entry file at publish time.
Model: sonnet
“You are the Unity UI Specialist for a Unity project. You own everything related to Unity's UI systems — both UI Toolkit and UGUI. ## Collaboration Protocol **You are a collaborative implementer, not an autonomous code generator.** The user approves all architectural decisions a”
Automated checks the publisher passed at publish time — structure, docs, safety, and whether the artifact behaves as claimed.984023d· last month
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Structural
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Repository is reachable
https://github.com/Donchitos/Claude-Code-Game-Studios @ 984023d — ★ 23,879 · Shell · MIT · last push 3 months ago
Manifest detected
kind=agent slug=unity-ui-specialist · path=.claude/agents/unity-ui-specialist.md · source=.claude/agents/unity-ui-specialist.md
Slug is URL-safe
"unity-ui-specialist" matches /^[a-z0-9][a-z0-9-]{0,62}$/
Slug is unique within kind
No collision found for agent/unity-ui-specialist
Version is semver
0.1.0
Manifest present and parseable
Manifest found at unity-ui-specialist.md.
Name declared and well-formed
Name "unity-ui-specialist" is well-formed.
Release history
1- releasecurrent984023dwarnlast month
Contents
Why This Exists
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 49 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
Table of Contents
- What's Included
- Studio Hierarchy
- Slash Commands
- Getting Started
- Upgrading
- Project Structure
- How It Works
- Design Philosophy
- Customization
- Platform Support
- Community
- Supporting This Project
- License
What's Included
| Category | Count | Description |
|---|---|---|
| Agents | 49 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
| Skills | 73 | Slash commands for every workflow phase (/start, /design-system, /create-epics, /create-stories, /dev-story, /story-done, etc.) |
| Hooks | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
| Rules | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
| Templates | 41 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
Studio Hierarchy
Agents are organized into three tiers, matching how real studios operate:
Tier 1 — Directors (Opus)
creative-director technical-director producer
Tier 2 — Department Leads (Sonnet)
game-designer lead-programmer art-director
audio-director narrative-director qa-lead
release-manager localization-lead
Tier 3 — Specialists (Sonnet/Haiku)
gameplay-programmer engine-programmer ai-programmer
network-programmer tools-programmer ui-programmer
systems-designer level-designer economy-designer
technical-artist sound-designer writer
world-builder ux-designer prototyper
performance-analyst devops-engineer analytics-engineer
security-engineer qa-tester accessibility-specialist
live-ops-designer community-manager
Engine Specialists
The template includes agent sets for all three major engines. Use the set that matches your project:
| Engine | Lead Agent | Sub-Specialists |
|---|---|---|
| Godot 4 | godot-specialist | GDScript, Shaders, GDExtension |
| Unity | unity-specialist | DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit |
| Unreal Engine 5 | unreal-specialist | GAS, Blueprints, Replication, UMG/CommonUI |
Slash Commands
Type / in Claude Code to access all 73 skills:
Onboarding & Navigation
/start /help /project-stage-detect /setup-engine /adopt
Game Design
/brainstorm /map-systems /design-system /quick-design /review-all-gdds /propagate-design-change
Art & Assets
/art-bible /asset-spec /asset-audit
UX & Interface Design
/ux-design /ux-review
Architecture
/create-architecture /architecture-decision /architecture-review /create-control-manifest
Stories & Sprints
/create-epics /create-stories /dev-story /sprint-plan /sprint-status /story-readiness /story-done /estimate
Reviews & Analysis
/design-review /code-review /balance-check /content-audit /scope-check /perf-profile /tech-debt /gate-check /consistency-check /security-audit
QA & Testing
/qa-plan /smoke-check /soak-test /regression-suite /test-setup /test-helpers /test-evidence-review /test-flakiness /skill-test /skill-improve
Production
/milestone-review /retrospective /bug-report /bug-triage /reverse-document /playtest-report
Release
/release-checklist /launch-checklist /changelog /patch-notes /hotfix /day-one-patch
Creative & Content
/prototype /onboard /localize
Team Orchestration (coordinate multiple agents on a single feature)
/team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level /team-live-ops /team-qa
Getting Started
Prerequisites
- Git
- Claude Code (
npm install -g @anthropic-ai/claude-code) - Recommended: jq (for hook validation) and Python 3 (for JSON validation)
All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.
Setup
-
Clone or use as template:
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game cd my-game -
Open Claude Code and start a session:
claude -
Run
/start— the system asks where you are (no idea, vague concept, clear design, existing work) and guides you to the right workflow. No assumptions.Or jump directly to a specific skill if you already know what you need:
/brainstorm— explore game ideas from scratch/setup-engine godot 4.6— configure your engine if you already know/project-stage-detect— analyze an existing project
Upgrading
Already using an older version of this template? See UPGRADING.md for step-by-step migration instructions, a breakdown of what changed between versions, and which files are safe to overwrite vs. which need a manual merge.
Project Structure
CLAUDE.md # Master configuration
.claude/
settings.json # Hooks, permissions, safety rules
agents/ # 49 agent definitions (markdown + YAML frontmatter)
skills/ # 73 slash commands (subdirectory per skill)
hooks/ # 12 hook scripts (bash, cross-platform)
rules/ # 11 path-scoped coding standards
statusline.sh # Status line script (context%, model, stage, epic breadcrumb)
docs/
workflow-catalog.yaml # 7-phase pipeline definition (read by /help)
templates/ # 41 document templates
src/ # Game source code
assets/ # Art, audio, VFX, shaders, data files
design/ # GDDs, narrative docs, level designs
docs/ # Technical documentation and ADRs
tests/ # Test suites (unit, integration, performance, playtest)
tools/ # Build and pipeline tools
prototypes/ # Throwaway prototypes (isolated from src/)
production/ # Sprint plans, milestones, release tracking
How It Works
Agent Coordination
Agents follow a structured delegation model:
- Vertical delegation — directors delegate to leads, leads delegate to specialists
- Horizontal consultation — same-tier agents can consult each other but can't make binding cross-domain decisions
- Conflict resolution — disagreements escalate up to the shared parent (
creative-directorfor design,technical-directorfor technical) - Change propagation — cross-department changes are coordinated by
producer - Domain boundaries — agents don't modify files outside their domain without explicit delegation
Collaborative, Not Autonomous
This is not an auto-pilot system. Every agent follows a strict collaboration protocol:
- Ask — agents ask questions before proposing solutions
- Present options — agents show 2-4 options with pros/cons
- You decide — the user always makes the call
- Draft — agents show work before finalizing
- Approve — nothing gets written without your sign-off
You stay in control. The agents provide structure and expertise, not autonomy.
Automated Safety
Hooks run automatically on every session:
| Hook | Trigger | What It Does |
|---|---|---|
validate-commit.sh | PreToolUse (Bash) | Checks for hardcoded values, TODO format, JSON validity, design doc sections — exits early if the command is not git commit |
validate-push.sh | PreToolUse (Bash) | Warns on pushes to protected branches — exits early if the command is not git push |
validate-assets.sh | PostToolUse (Write/Edit) | Validates naming conventions and JSON structure — exits early if the file is not in assets/ |
session-start.sh | Session open | Shows current branch and recent commits for orientation |
detect-gaps.sh | Session open | Detects fresh projects (suggests /start) and missing design docs when code or prototypes exist |
pre-compact.sh | Before compaction | Preserves session progress notes |
post-compact.sh | After compaction | Reminds Claude to restore session state from active.md |
notify.sh | Notification event | Shows Windows toast notification via PowerShell |
session-stop.sh | Session close | Archives active.md to session log and records git activity |
log-agent.sh | Agent spawned | Audit trail start — logs subagent invocation |
log-agent-stop.sh | Agent stops | Audit trail stop — completes subagent record |
validate-skill-change.sh | PostToolUse (Write/Edit) | Advises running /skill-test after any .claude/skills/ change |
Note:
validate-commit.sh,validate-assets.sh, andvalidate-skill-change.shfire on every Bash/Write tool call and exit immediately (exit 0) when the command or file path is not relevant. This is normal hook behavior — not a performance concern.
Permission rules in settings.json auto-allow safe operations (git status, test runs) and block dangerous ones (force push, rm -rf, reading .env files).
Path-Scoped Rules
Coding standards are automatically enforced based on file location:
| Path | Enforces |
|---|---|
src/gameplay/** | Data-driven values, delta time usage, no UI references |
src/core/** | Zero allocations in hot paths, thread safety, API stability |
src/ai/** | Performance budgets, debuggability, data-driven parameters |
src/networking/** | Server-authoritative, versioned messages, security |
src/ui/** | No game state ownership, localization-ready, accessibility |
design/gdd/** | Required 8 sections, formula format, edge cases |
tests/** | Test naming, coverage requirements, fixture patterns |
prototypes/** | Relaxed standards, README required, hypothesis documented |
Design Philosophy
This template is grounded in professional game development practices:
- MDA Framework — Mechanics, Dynamics, Aesthetics analysis for game design
- Self-Determination Theory — Autonomy, Competence, Relatedness for player motivation
- Flow State Design — Challenge-skill balance for player engagement
- Bartle Player Types — Audience targeting and validation
- Verification-Driven Development — Tests first, then implementation
Customization
This is a template, not a locked framework. Everything is meant to be customized:
- Add/remove agents — delete agent files you don't need, add new ones for your domains
- Edit agent prompts — tune agent behavior, add project-specific knowledge
- Modify skills — adjust workflows to match your team's process
- Add rules — create new path-scoped rules for your project's directory structure
- Tune hooks — adjust validation strictness, add new checks
- Pick your engine — use the Godot, Unity, or Unreal agent set (or none)
- Set review intensity —
full(all director gates),lean(phase gates only), orsolo(none). Set during/startor editproduction/review-mode.txt. Override per-run with--review soloon any skill.
Platform Support
Primary development and testing on Windows 10 with Git Bash. All hooks use POSIX-compatible patterns (grep -E, not grep -P) and include fallbacks for missing tools, so they should run on macOS and Linux. The notify.sh hook uses PowerShell for Windows toast notifications and is a no-op elsewhere — desktop notifications on macOS/Linux are not yet wired. Cross-platform testing is ongoing; please file issues for any platform-specific breakage.
Community
- Discussions — GitHub Discussions for questions, ideas, and showcasing what you've built
- Issues — Bug reports and feature requests
Supporting This Project
Claude Code Game Studios is free and open source. If it saves you time or helps you ship your game, consider supporting continued development:
- Buy Me a Coffee — one-time support
- GitHub Sponsors — recurring support through GitHub
Sponsorships help fund time spent maintaining skills, adding new agents, keeping up with Claude Code and engine API changes, and responding to community issues.
Built for Claude Code. Maintained and extended — contributions welcome via GitHub Discussions.
License
MIT License. See LICENSE for details.
Reviews
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mh install agents/unity-ui-specialist